# Recipes
# Table Of Contents
# Auto Update
Configure app updates with electron-builder auto update (opens new window)
Example Repo (opens new window)
# Install Required Deps
First, install electron-updater (opens new window):
With Yarn:
yarn add electron-updater
or with NPM:
npm install electron-updater
# Enable Publishing to GitHub
Add publish: ['github']
to Electron Builder's config in your vue.config.js
:
module.exports = {
pluginOptions: {
electronBuilder: {
builderOptions: {
publish: ['github']
}
}
}
}
# Check for Updates in background.(js|ts)
Add the following to your main process file (background.(js|ts)
by default):
...
+ import { autoUpdater } from "electron-updater"
...
if (process.env.WEBPACK_DEV_SERVER_URL) {
// Load the url of the dev server if in development mode
win.loadURL(process.env.WEBPACK_DEV_SERVER_URL)
if (!process.env.IS_TEST) win.webContents.openDevTools()
} else {
createProtocol('app')
// Load the index.html when not in development
win.loadURL('app://./index.html')
+ autoUpdater.checkForUpdatesAndNotify()
}
...
# GitHub Personal Access Token
Note: You will need a GitHub personal access token for this step. To get one, go to https://github.com/settings/tokens (opens new window) and click Generate new token
.
In order for Electron Builder to upload a release to GitHub, you will need to make your token available by setting the GH_TOKEN
env variable to your token:
On Linux/MacOS:
export GH_TOKEN=TOKEN-GOES-HERE
On Windows:
CMD: set GH_TOKEN=TOKEN-GOES-HERE
Powershell: $env:GH_TOKEN = 'TOKEN-GOES-HERE'
# Upload Release to GitHub
Now that you have configured everything, tell electron-builder to upload your app to GitHub by running electron:build
with the -p always
argument:
With Yarn:
yarn electron:build -p always
or with NPM:
npm run electron:build -- -p always
# Publish Release
Open your repo in GitHub, and click on the releases tab. You should see a draft of your new version with all the binaries included. Publish this release so users can update to it.
# Check for Updates
Install your app, then run it. You won't get an update notification yet, because this is the latest version. You will have to publish a new version by increasing the version
field in your package.json
, then repeating the 3 previous steps. Now, your old app should give you an update notification.
# Icons
Customize your app's launcher and tray icon
Simply add an icons/icon.png
file to the build resources directory (opens new window) and electron-builder will use it on all platforms. Unless you have manually configured the build resources directory, the icon should go in build/icons/icon.png
, relative to your app's root.
# Multiple Pages
Create multiple Electron windows for each page (opens new window)
Example Repo (opens new window)
# Add Your Pages
Follow Vue CLI's instructions (opens new window) for adding pages to your app.
# Create Variables for Windows
Add the win
and secondWin
variables to your background (src/background.(js|ts)
by default) file, above the createWindow
function:
let win
let secondWin
# Accept Page Arguments for createWindow
Function
In your background file, update the createWindow
function to take arguments about the page:
Replace:
function createWindow() {
// Create the browser window.
let win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
// Use pluginOptions.nodeIntegration, leave this alone
// See MatthijsBurgh.github.io/vue-cli-plugin-electron-builder/guide/security.html#node-integration for more info
nodeIntegration: process.env.ELECTRON_NODE_INTEGRATION
}
})
if (process.env.WEBPACK_DEV_SERVER_URL) {
// Load the url of the dev server if in development mode
win.loadURL(process.env.WEBPACK_DEV_SERVER_URL)
if (!process.env.IS_TEST) win.webContents.openDevTools()
} else {
createProtocol('app')
// Load the index.html when not in development
win.loadURL('app://./index.html')
}
win.on('closed', () => { win = null })
}
With:
function createWindow(devPath, prodPath) {
// Create the browser window.
let window = new BrowserWindow({ width: 800, height: 600 })
if (process.env.WEBPACK_DEV_SERVER_URL) {
// Load the url of the dev server if in development mode
window.loadURL(process.env.WEBPACK_DEV_SERVER_URL + devPath)
if (!process.env.IS_TEST) window.webContents.openDevTools()
} else {
// Load the index.html when not in development
window.loadURL(`app://./${prodPath}`)
}
window.on('closed', () => { window = null })
return window
}
# Create Both Windows on App Launch
Create both windows inside the app.on('ready')
callback in your background file:
app.on('ready', async () => {
if (isDevelopment && !process.env.IS_TEST) {
// Install Vue Devtools
try {
await installExtension(VUEJS_DEVTOOLS)
} catch (e) {
console.error('Vue Devtools failed to install:', e.toString())
}
}
// Replace
createWindow()
// With
if (!process.env.WEBPACK_DEV_SERVER_URL) {
createProtocol('app')
}
win = createWindow('', 'index.html')
secondWin = createWindow('subpage', 'subpage.html')
})
# Recreate Both Windows When Dock Icon is Clicked
Create both windows inside the app.on('activate')
callback in your background file:
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
// Replace
if (BrowserWindow.getAllWindows().length === 0) createWindow()
// With
if (win === null) {
win = createWindow('', 'index.html')
}
if (secondWin === null) {
secondWin = createWindow('subpage', 'subpage.html')
}
# Debugging With VSCode
Debug the Main and Renderer process with Visual Studio Code (opens new window)
Example Repo (opens new window)
Read Visual Studio Code's docs on debugging (opens new window) before following this guide.
# Enable Sourcemaps
Enable sourcemaps in your vue.config.js
:
module.exports = {
configureWebpack: {
devtool: 'source-map'
}
}
# Add Debug Task
Add the electron-debug
task to .vscode/tasks.json
, which will start the Electron dev server in debug mode:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "electron-debug",
"type": "process",
"command": "./node_modules/.bin/vue-cli-service",
"windows": {
"command": "./node_modules/.bin/vue-cli-service.cmd"
},
"isBackground": true,
"args": ["electron:serve", "--debug"],
"problemMatcher": {
"owner": "custom",
"pattern": {
"regexp": ""
},
"background": {
"beginsPattern": "Starting development server\\.\\.\\.",
"endsPattern": "Not launching electron as debug argument was passed\\."
}
}
}
]
}
# Add Debugging Configurations
Add Electron: Main
, Electron: Renderer
, and Electron: All
debug configurations to .vscode/launch.json
:
{
"version": "0.2.0",
"configurations": [
{
"name": "Electron: Main",
"type": "node",
"request": "launch",
"protocol": "inspector",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"preLaunchTask": "electron-debug",
"args": ["--remote-debugging-port=9223", "./dist_electron"],
"outFiles": ["${workspaceFolder}/dist_electron/**/*.js"]
},
{
"name": "Electron: Renderer",
"type": "chrome",
"request": "attach",
"port": 9223,
"urlFilter": "http://localhost:*",
"timeout": 30000,
"webRoot": "${workspaceFolder}/src",
"sourceMapPathOverrides": {
"webpack:///./src/*": "${webRoot}/*"
}
}
],
"compounds": [
{
"name": "Electron: All",
"configurations": ["Electron: Main", "Electron: Renderer"]
}
]
}
# Add Some Breakpoints
Add "red dot" breakpoints (opens new window) by clicking VSCode's gutter in your Vue app or background file.
# Launch Debug Mode
Run the Electron: All
launch configuration. Execution should stop upon reaching one of your breakpoints, and VSCode will allow you to debug your code.
WARNING
Breakpoints will not be detected in your Vue app during the initial launch of Electron. Reload the window to stop on these breakpoints.
# Multi Platform Build
To build your app for platforms other than your dev system
By default, electron-builder builds for current platform and architecture. However, you can use the electron-builder CLI to create builds for other platforms (more info here (opens new window)).
All arguments passed to the electron:build
command will be forwarded to the electron-builder. Available arguments are here (opens new window). To set the platforms to build for, add them as a CLI arg to the electron:build
command, optionally followed by the installers you want to build for that platform.
# Example
To build a .deb installer for Linux and a NSIS installer for Windows:
Using npm:
npm run electron:build -- --linux deb --win nsis
(Do not remove the extra double dashes)
Using yarn:
yarn electron:build --linux deb --win nsis